Get hard data on how players make moral choices at GDC 2015
Much is made of designing games to afford players meaningful choices, but how do people actually respond to those choices? If you sink a huge amount of money, time and talent into fleshing out a dark side to your next game's narrative, how many players will see it?
Game critic, interactive fiction writer and Microsoft technical evangelist Amanda Lange surveyed over 1,000 people to better understand how they interact with a game system that allows the player to choose a "good" or "evil" path through a game story. An important question was also added: do players play twice? You may be surprised at the results, and what they reveal about the use of moral choices in game design and how they could evolve.