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IGDA Education Summit

View All Sessions | View All Speakers | Advisors

March 9-10, 2010

Collaboration And The Future Of Work

IGDAAt the 2010 IGDA Education Summit game educators will explore experimental and inventive educational approaches that attendees can bring back to the classroom. It aims to bring scholars together with experienced professionals willing to learn, share their ideas and great achievements. The summit is a great professional development opportunity where we will be exploring how collaboration leads to success not only in the classroom but in all aspects of work and life.


Keynote

FlowerLeadership: A 21st Century Skill
Speaker: Kellee Santiago
President and Co Founder, thatgamecompany

In this talk, Kellee Santiago, President & Co-Founder of thatgamecompany will discuss a skill that her team at thatgamecompany quickly found they were sorely lacking; leadership. In the noble effort to be more results-oriented, game programs are struggling to teach the seemingly more intangible skills of team leadership and collaboration. Read more...


Highlighted Sessions

View all IGDA Education Summit sessions here.

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Advisor

Susan Gold Susan Gold

Professor, Full Sail University Graduate Program in Game Design

Susan Gold recently joined the faculty of Full Sail University's Graduate Program in Game Design. Professor Gold's personal focus is on collaboration, which resulted in the now annual Global Game Jam (http://globalgamejam.org) which she found and serves as the Executive Director. The Global Game Jam (GGJ) was established in 2009 with great success and media attention, 1650 participants creating 370 video games. GGJ brings together talented individuals and teams from around the globe and rallies them around a central theme, for which they have 48 hours to create their game. Susan serves as chairperson of the International Game Developers Association (IGDA) Education Special Interest Group (EdSIG) and her work with the IGDA EdSIG has created numerous resources for instructors in game education. Susan spearheaded the industry and academic collaborative project, the 2008 IGDA Curriculum Framework. Currently, her EdSIG work is focused on building an outreach campaign to meet the needs of educators worldwide, while continuing to develop tools & resources for educator professional development. Ms. Gold is a partner in the Game Program Review, a consulting firm specializing in game education game curricula. Susan is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her artwork and writing has been featured in numerous galleries, museums and publications.

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