Collaboration And The Future Of Work
At the 2010 IGDA Education Summit game educators will explore experimental and inventive educational approaches that attendees can bring back to the classroom. It aims to bring scholars together with experienced professionals willing to learn, share their ideas and great achievements. The summit is a great professional development opportunity where we will be exploring how collaboration leads to success not only in the classroom but in all aspects of work and life.
Grand Challenges for Game Developers
Speaker: Kumar Garg
Office of Science & Technology, White House
In his inaugural speech, President Obama called to the risk-takers, the doers, the makers of things that have always lead us to solutions that transform how we learn, how we work and how we live. We believe game developers embody that maker spirit and are innovators and experimenters. This keynote will offer some ideas as to how games can be part of how we tackle the grand challenges of the 21st century.
Leadership: A 21st Century Skill
Speaker: Kellee Santiago
President and Co Founder, thatgamecompany
In this talk, Kellee Santiago, President & Co-Founder of thatgamecompany will discuss a skill that her team at thatgamecompany quickly found they were sorely lacking; leadership. In the noble effort to be more results-oriented, game programs are struggling to teach the seemingly more intangible skills of team leadership and collaboration. Read more...
View all IGDA Education Summit sessions here.
Susan Gold
Professor, Full Sail University Graduate Program in Game Design
Susan Gold joined the faculty of Full Sail University’s Graduate Program in May 2009. Prof. Gold’s personal focus is on collaboration, which results in the Annual Global Game Jam (GGJ), an experiment in creativity and innovation in game development. The 2010 GGJ had over 4300 participants who created over 900 games in one weekend based on a unifying single theme. Susan’s frequent conference talks and consistent outreach efforts has extended the GGJ to over 39 countries. Ms. Gold develops tools & resources for educator professional development and hopes to bring the lessons of game education to many areas of innovation. In 2008 Susan created an international outreach campaign to meet the needs of educators worldwide providing consultancy services and conference programs around the world. As an advisor to the Obama White House, Susan has been helping them reach their goals in the Educate to Innovate initiative and STEM education projects. Susan has orchestrated the IGDA Education Summit at GDC since 2006 and a contributor to GES since its inception. Susan is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her experience is widely sought and she sits on numerous advisory boards throughout education and indie game development. Susan got her start and organizational skills as a community activist in Chicago. Her artwork and writing has been featured in numerous galleries, museums and publications.