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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation.Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion.Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Mastering the Craft of Analog Game Design 

The Tabletop Summit at GDC 2025 is a one-day event dedicated to the art and science of designing non-electronic games, including board, card, and role-playing games.

Featuring renowned speakers of tabletop design, this summit offers a deep dive into the mechanics, strategies, and creative processes behind some of the most innovative and popular games in the resurgent world of tabletop game development. Attendees will gain valuable insights into game design philosophies, genre-specific mechanics, as well as the integration of digital elements in physical games.

One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Design

Who Attends

The summit is for designers, developers, and enthusiasts interested in exploring the intricacies of analog game design. Whether you're creating a board game, card game, or RPG, attendees will gain practical knowledge on crafting engaging mechanics, balancing gameplay, and presenting analog games through live-streamed media.

Networking & Collaboration

Join a community of tabletop designers and creators eager to share their experiences and collaborate on new projects. Discuss design strategies, explore the latest trends in analog games, and build valuable relationships with industry veterans and emerging talents that could lead to future collaborations. 

Summit Takeaways

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Gain valuable insights from "making of" talks as well as discussions on integrating digital elements with traditional game formats. Leave with practical strategies to advance your projects and design engaging, immersive tabletop games.

2024 Session Highlights

Making 'Fallout' for Tabletop (or How to Be Different but the Same)

James Sheahan (Senior Game Designer, The Multiplayer Group)

UX and UI in Tabletop Games

Tyler Lipchen (Senior Project Manager / Prepress Specialist, Panda Game Manufacturing)

Without Fail: A Player-Centric Approach to Mass Market Game Design

Carol Mertz (Senior Game Designer, Exploding Kittens)

Ian Clayman (Game Designer, Exploding Kittens)

 

Tabletop Summit Advisors

Banana Chan

Read/Write Memory 

Geoff Engelstein

Mind Bullet Games

Sen-Foong Lim

allbutpublished.com

Soren Johnson

Mohawk Games

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Connecting the Global Game Development Community