The Witcher author wants $16 million in royalties from CD Projekt Red
The Witcher author Andrzej Sapkowski has demanded $16 million in additional royalties from CD Projekt Red, and the Polish game studio has politely declined.
Blog: How does The Messenger make you a master?
What can we learn about
The Messenger from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
Block party: Minecraft has over 90 million monthly active players
Minecraft might be approaching it seventh birthday, but the evergreen game is proving that age really is just number.
How EVE Online has evolved in the era of F2P
We chat with some recently-promoted leads of
EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
Seattle police try new opt-in registry system to combat SWATting
This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting").
Video: Crafting the narrative of Reigns: Her Majesty
At GDC 2018,
Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
California's net neutrality legislation met with DOJ lawsuit
California enacted a law that offered what the state called “the strongest net neutrality protections in the nation,” something the Department of Justice has taken issue with.
Blog: Turning food into architecture makes for great game design
Concept artist Deborah Han walks through the art process that inspires
Cookie Jam Blast.
Get a job: PuzzleNation is hiring a Sr. Mobile Developer
PuzzleNation is looking for a Sr. Mobile Developer to work remotely with its team and oversee development on its new puzzle game.
Even a decade in, GOG doesn't want to try and be the Steam-slayer
GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility
"The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey
Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech
XRDC panelist Sarah Hill breaks down the potential of well-being tech in XR in advance of her panel at XRDC 2018.
Come out to XRDC and see how AR/VR is revolutionizing healthcare!
Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to hear firsthand how AR/VR/MR devs are shaping the future of healthcare!
Blog: Narrative bridging on testing an experience - Part 3
This is the third and final part of my series on how to assure the quality of an experience from a narrative and cognitive perspective.
FIFA 19 discloses loot box odds in-game
The latest installment in the yearly FIFA series gives its players a rough estimate of what they’ll get by purchasing in-game card packs.
Friends reunited: Sony admits enabling cross-play took too long
"It's taken us longer certainly than even I would have wanted, but it took as long as it was going to take to get it ready and get it done."
Blog: A design analysis of the Arkham series - Part 1
Ubisoft senior game designer Stanislav Costiuc looks to understand the design choices that drive the
Arkham franchise.
Tencent restructures with an eye on corporate clients as games business stutters
The company, which owns
League of Legends maker Riot Games and
Clash of Clans creator Supercell, has endured a tough time of late due to tightening game regulations in China.
Reminder: Today is the last day to submit your game for IGF 2019!
Don't forget: The
submission deadline for the 2019 Independent Games Festival Main Competition ends today (Monday, October 1st) at 11:59 PM PT!
Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at
Life Is Strange 2.
Blog: Why do publishers leave Steam?
Why do publishers leave Steam? Let's discuss the current problems and trends in the PC game market, and try to find some answers together.
Years in the Making: The long game of Boyfriend Dungeon
From the outside,
Boyfriend Dungeon appeared to blow up "out of nowhere." Team lead Tanya X. Short talks openly about the labor and years of patience that went into building its success.
Video: Creating the music of Assassin's Creed Syndicate
At GDC 2016, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of
Assassin's Creed Syndicate!
Don't Miss: How Playground imports real skies into Forza Horizon
In this classic feature,
Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.