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October 2, 2018
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1 The Witcher author wants $16 million in royalties from CD Projekt Red
image The Witcher author Andrzej Sapkowski has demanded $16 million in additional royalties from CD Projekt Red, and the Polish game studio has politely declined. 
  Blog: How does The Messenger make you a master?
image What can we learn about The Messenger from it's opening hour of gameplay? A level and game design deconstruct of the initial experience of this action platformer with a twist.
  Block party: Minecraft has over 90 million monthly active players
image Minecraft might be approaching it seventh birthday, but the evergreen game is proving that age really is just number.
1 How EVE Online has evolved in the era of F2P
image We chat with some recently-promoted leads of EVE Online to learn how the long-running space spreadsheet MMORPG is faring as it transitions to F2P -- and experiments with new "Abyssal Deadspace" zones.
3 Seattle police try new opt-in registry system to combat SWATting
image This week Seattle's police department is launching a new opt-in registry system aimed at making it harder for people to harass and endanger others by filing hoax emergency reports (aka "SWATting").
  Video: Crafting the narrative of Reigns: Her Majesty
image At GDC 2018, Reigns: Her Majesty writer (and former Gamasutra editor) Leigh Alexander shared her own process for designing narratives that walk the tricky political tightrope of women's power.
  California's net neutrality legislation met with DOJ lawsuit
image California enacted a law that offered what the state called “the strongest net neutrality protections in the nation,” something the Department of Justice has taken issue with.
1 Blog: Turning food into architecture makes for great game design
image Concept artist Deborah Han walks through the art process that inspires Cookie Jam Blast.
  Get a job: PuzzleNation is hiring a Sr. Mobile Developer
image PuzzleNation is looking for a Sr. Mobile Developer to work remotely with its team and oversee development on its new puzzle game.
1 Even a decade in, GOG doesn't want to try and be the Steam-slayer
image GOG's managing director and global communications head reflect on the platform’s growth and its differences from Steam in an interview with Eurogamer.
  Don't Miss: Crafting the visuals of 20XX for maximum comprehensibility
image "The game's second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the game's quick pace and need for instant player reactions."
  Google is testing an in-Chrome game streaming service with Assassin's Creed Odyssey
image Google has unveiled Project Stream, a Chrome-based streaming service that aims to let players dive into triple-A caliber games while armed with only a web browser and powerful internet connection.
  XRDC speaker Q&A: Sarah Hill on the power of well-being XR tech
image XRDC panelist Sarah Hill breaks down the potential of well-being tech in XR in advance of her panel at XRDC 2018.
  Come out to XRDC and see how AR/VR is revolutionizing healthcare!
image Top talent from across the fields of AR/VR/MR will be at XRDC in San Francisco next month, where you'll have a chance to hear firsthand how AR/VR/MR devs are shaping the future of healthcare!
  Blog: Narrative bridging on testing an experience - Part 3
image This is the third and final part of my series on how to assure the quality of an experience from a narrative and cognitive perspective.
  FIFA 19 discloses loot box odds in-game
image The latest installment in the yearly FIFA series gives its players a rough estimate of what they’ll get by purchasing in-game card packs.
1 Friends reunited: Sony admits enabling cross-play took too long
image "It's taken us longer certainly than even I would have wanted, but it took as long as it was going to take to get it ready and get it done."
1 Blog: A design analysis of the Arkham series - Part 1
image Ubisoft senior game designer Stanislav Costiuc looks to understand the design choices that drive the Arkham franchise.
  Tencent restructures with an eye on corporate clients as games business stutters
image The company, which owns League of Legends maker Riot Games and Clash of Clans creator Supercell, has endured a tough time of late due to tightening game regulations in China. 
  Reminder: Today is the last day to submit your game for IGF 2019!
image Don't forget: The submission deadline for the 2019 Independent Games Festival Main Competition ends today (Monday, October 1st) at 11:59 PM PT!
  Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange
image This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making games in tough times, and a close look at Life Is Strange 2.
5 Blog: Why do publishers leave Steam?
image Why do publishers leave Steam? Let's discuss the current problems and trends in the PC game market, and try to find some answers together.
4 Years in the Making: The long game of Boyfriend Dungeon
image From the outside, Boyfriend Dungeon appeared to blow up "out of nowhere." Team lead Tanya X. Short talks openly about the labor and years of patience that went into building its success.
  Video: Creating the music of Assassin's Creed Syndicate
image At GDC 2016, composer Austin Wintory and Ubisoft's Christian Pacaud explain how they crafted an intricate, adaptive score steeped in the 19th century sensibilities of Assassin's Creed Syndicate!
3 Don't Miss: How Playground imports real skies into Forza Horizon
image In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.

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  Narrativizing Night in the Woods
by Justin Reeve
How do systems and story interact? This article examines how Night in the Woods puts the mechanics...
  Profitable Indie Game Development with Adam Saltsman
by Larry&Brandon GDU
Adam Saltsman, also known as Adam Atomic, made the endless runner Canabalt in 2009, where an...
1 Turning Food Into Architecture Makes For Great Game Design
by Deborah Han
Concept Artist turns food into architecture to create world maps in Cookie Jam Blast.
  How does 'The Messenger' make you a master?
by Chris Wilson
What can we learn about 'The Messenger' from it's opening hour of gameplay? A level and game des...
  Video Game Deep Cuts: Uncle Buddy's Wattam Is Strange
by Simon Carless
This week's highlights include an overview of a very odd old Mac game, Keita Takahashi on making...

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arrowPress Releases
My Experience At PAX West With Indie Megabooth
image Summoners Fate creator Ross Przybylski recalls his experience with Indie Megabooth at PAX West, explaining how developers can work together to find a dedicated audience.
Results From Game Design Challenge: Safety First!
image Game Career Guide's readers take on our latest Game Design Challenge, drafting educational experiences that promote public safety. Here are our top picks!
45 Distinct Match-3 Mechanics
image Kirill Razumovskiy outlines dozens of different approaches to match-3 puzzler mechanics, demonstrating how designers can showcase creativity within established genres.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrise Animation Studios
We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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