Batman, Double Fine, Gravity Rush talks revealed for GDC 2012
The lineup for the 2012 Game Developers Conference is growing ever larger, and today the show's organizers have chosen to highlight some notable talks from the Main Conference, including art-focused lectures on Batman: Arkham City and the upcoming Vita title Gravity Rush, as well as an in-depth look at Double Fine's prototyping and production process.
As part of GDC 2012's Main Conference, these talks are categorized among six discipline-specific tracks, which cover Audio, Business, Marketing & Management, Game Design, Production, Programming, and Visual Arts. All Main Conference tracks will run from March 7 through March 9 at the Moscone Center in San Francisco.
Those interested in checking out all the exciting content in the show's Main Conference can do so by registering for an All-Access or Main Conference Pass via the event's official website (a specialized Audio pass is also available).
The following is a selection of the latest notable talks to be added to GDC 2012's Main Conference, ahead of the February 2nd early registration deadline:
- In the Visual Arts track, Rocksteady art director David Hego will host, "Batman: Arkham City - Journey from the Asylum to the City," in which he will dive into the evolution and creative process behind the visuals of the studio's latest comic-inspired action game. Along the way, Hego will detail how the team infused elements of the Batman universe throughout Arkham City's game world, which both excited players and created an avenue for rich visual storytelling.
- In another Visual Arts lecture, Sony artist Yoshiaki Yamaguchi will offer a behind the scenes look at the art direction driving the upcoming action adventure title for PlayStation Vita, Gravity Rush (pictured). The talk, titled "Bringing the Visuals of Gravity Rush to PlayStation Vita," will examine the game's primary artistic influences, and will provide unique insight on creating sharp visuals with Sony's latest handheld.