It's time to journey into the Nine Realms with Kratos and Atreus—but how do you approach rendering this cross-generation, first-party title? This GDC 2023 session is all about the major technical features of God of War: Ragnarök, as well as the leadership and decision-making required along the way.
Rendering 'God of War: Ragnarök' dives into the advanced rendering techniques used on God of War: Ragnarök, plus various leadership approaches to ensure a whole programming team delivers its project goals. Stephen McAuley, Lead Rendering Programmer at Sony Santa Monica Studio, will go into the features needed to realize the narrative of the game, before moving onto lighting and art workflow improvements, from automation to eliminating areas of high production cost.
He'll also go into differentiating features for the PlayStation 5 hardware—including raytraced cubemaps and contact hardening shadows—as well as optimization strategy and techniques, from brainstorming session with the rendering team to art tools and novel GPU optimizations.
This talk is mostly for rendering programmers, technical artists, and programming leads. The rendering techniques discussed will be advanced, but production and team leadership topics will be accessible to anyone with a background in game development.
There are several more God of War: Ragnarök sessions set to be announced in the coming months, so be on the lookout for other talks taking you behind the scenes of this hit sequel from Sony Santa Monica Studio. View all GDC 2023 sessions here.
Join us at the Game Developers Conference in San Francisco this March 20-24, 2023 to learn how to render the God of War on PlayStation 5 and beyond. Register for GDC 2023 today!
Subscribe to the GDC newsletter.