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Top GDC Tutorial Picks

I'm sure you're all scrambling to get your registrations in before the early registration deadline (tonight) - thought it might help to provide a few tutorial suggestions. Just in case you can't decide on what to pick to associate with your are few of the top rated tutorials:
Audio Boot Camp

Director's Cut: The Return of Nintendo

Hello everyone! So two very important bits of information are going out today. One is the Wednesday keynote announcement, which I'm not going to talk about here because that actually goes live later this morning. The other is a trio of Nintendo talks going live today, which we're very excited to host at GDC.

Director's Cut: The Past, Present, and Future of Broad Appeal

Hello everyone, welcome back from the break! I had hoped to get an update out to you last week, but I had to focus on actually developing GDC. In the meantime, I hope you had a chance to check out our Thursday keynote announcement of luminary futurist Ray Kurzweil, who we've challenged to propose the next 20 years of games.

Director's Cut: Meet Your Creator

Hello! While I had been saving this particular announcement for Christmas Day, the team convinced me to open this package a few days early.

Director's Cut: A Few of Our Favorite Things

Good morning! In the spirit of the holidays, we're debuting a handful of sessions today focused on some of our favorite games.
Ken Rolston and Mark Nelson worked on ELDER SCROLLS IV: OBLIVION together, and are giving a talk on Collaborative Writing and Vast Narratives: Principles, Processes, and Genteel Truculence. Writing frequently has a black box aura to it, and being able to apply a reliable process to something as purely creative as writing is a model that should be relevant to any discipline in game development. Plus, if you've ever met Ken and Mark, you know you're in for an incredibly mind-altering time!

IGF Mobile Finalists Announced

Join us as we celebrate innovation in mobile games during the IGF mobile competition. This event will take place during the GDC Mobile 2008 conference and will be highlighted at the main IGF 2008 awards.

Director's Cut: Worlds are Colliding

Good morning! Let's get right to it. A characteristic of the GDC is that it enables leading developers to share their experiments with their peers. Typically, this is presented as a postmortem of a compelling aspect of a released game. Ken Levine's Storytelling in BIOSHOCK talk, already posted to the GDC website, is a great example.

Director's Cut: Save the Cheerleader!

Welcome everyone to the official GDC blog! I'm Jamil Moledina, the executive director of the GDC. As you may have noticed, the next GDC is much earlier than usual, in February 2008, and we're only a few short weeks away from the show. As we approach the launch, one of my goals is to post every Tuesday with some new developments on GDC. You'll also hear from other key members of the GDC team working on new items for GDC 08.

Welcome to the GDC 08 Website!

From all of us here on staff with GDC, welcome to the newly re-designed website for GDC 2008! It's going to be a great conference this year, and we're all really excited to be getting things moving with conference registration and the upcoming myGDC. There's a lot in store for you, so be sure to check back here for all the breaking news!

Connecting the Global Game Development Community