GDC 2011's Indie Games Summit Adds Talks From Monaco, Retro City Rampage Creators
This year's Independent Games Summit, which will run from February 28 to March 1 alongside the 2011 Game Developers Conference at San Francisco's Moscone Center has just added a number of new lectures, including from IGF Grand Prize winner Andy Schatz (Monaco), Eliss/Faraway designer Steph Thirion and industry veteran Luke Schneider (Radiangames series).
Monaco's Schatz will be presenting a lecture called 'How to Win the IGF in 15 Weeks or Less', explaining how the acclaimed co-op heist game was "entered into the IGF after 6 weeks of work by only one person. It became a finalist in the Grand Prize and Excellence in Design after 11 weeks of work. And it won both after 15 weeks."
Along the way, one-man team Schatz "will show how design-by-brownian-motion can not only lead to a better finished product, but a faster schedule as well", as "Monaco's fanciest tech tricks and failed experiments will be revealed."
Elsewhere, Radiangames' Schneider will join Vblank Entertainment's Brian Provinciano, Copenhagen Game Productions' Dajana Dimovska, and Nonchalance's Jeff Hull in a talk titled "The Next Steps of Indie: Four Perspectives", which gives attendees "a glimpse into their unexpected paths in the past, and what we can expect from [them in] the future".
The four sequential 15 minute lectures will cover Radiangames' one-game-per-month strategy on Xbox Live Indie Games, Vblank's development of a compelling NES/GTA homage with Retro City Rampage, Copenhagen Game Collective's approach on "making the monitor the mediator" with IGF finalist B.U.T.T.O.N., and Nonchalance's Jejune Institute ARG, "the best real-world game you've never played, happening right underneath our noses".