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Blackbird Interactive’s Vidhi Shah will break down the creation of Hardspace Shipbreaker’s user interface at the all-digital GDC 2021.
Bugsnax, making weird games, and running a studio with Young Horses' Phil Tibitoski - GDC Podcast ep. 20
Phil Tibitoski, president of Bugsnax developer Young Horses, joins us to chat about his approach to running a small studio, pricing an indie game, a horrific bug-peeling game mechanic in Bugsnax, and much more.
At the all-digital GDC 2021 Sucker Punch’s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic.