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Debunk Common Shader Myths in this Free October Webinar on Tech Art

Ready to dispel some shader myths and get down to the science of tech art? This Game Developer free webinar is here to investigate. 

Investigating and Dispelling Shader Myths... with Science! is the latest official webinar in the new Game Developer Talks series of free online sessions. It takes place on Thursday, October 27 from 10-11:30am PT (1-2:30pm ET).

In this webinar, Matt Oztalay, Developer Relations Technical Artist at Epic Games, will help get to the bottom of some common shader beliefs. We've all got those little habits we've picked up in writing our shaders and materials over the years. You heard it from a friend who heard it from a friend that you should always try to multiply instead of divide. You think you remember someone telling you to use a LUT instead of a polynomial. You've always packed your floats into a vector before you do the math on them.

Investigating and Dispelling Shader Myths... with Science!
Presented by Matt Oztalay
Thursday, October 27, 2022
10:00-11:30am PT  (1:00-2:30pm ET)

It's time to put these assumptions and firmly-held beliefs to the test! We'll look into the source and theory behind some common shader dogma and put them to the test with the power of the Unreal Engine.

This Game Developer Talks webinar is FREE but registration is required. Make sure you sign up by Tuesday, October 25 to secure a spot in this fascinating look into tech art. 

Sign up for free here.

GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media.

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Tags:
GDC, Game Developer, tech art, gd talks, free, webinar, shader
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