Interview: Celia Hodent Talks Teaching UX and Ethics in Masterclass
We chatted with Celia Hodent, PhD about why human psychology is a key part of game development, whether some games need it more than others, and her upcoming GDC Masterclass.
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We chatted with Celia Hodent, PhD about why human psychology is a key part of game development, whether some games need it more than others, and her upcoming GDC Masterclass.
On GDC Podcast episode 26 we have Greg Lobanov, writer and director on the fantastic Independent Games Festival finalist Chicory: A Colorful Tale. He joins us to talk about making Chicory, puzzle design, and bringing creativity out of players.
Register by 11:59pm PT on January 26, 2022 to save on your pass for the Game Developers Conference, once again in-person for 2022!
Clinton Keith shares why his GDC Masterclass focuses on leadership in the 21st century.
Game UX strategist Celia Hodent, PhD is here to help game developers get inside their players' heads.
Instructor Jason Della Rocca answers our questions about his GDC Masterclass course—and the most common pitfall to avoid when pitching your game.
Designer Josh Menke shares best practices in modern ranking systems in this two-day GDC Masterclass.
On GDC Podcast episode 25 we have Justin Keenan, writer and narrative designer on ZA/UM's groundbreaking RPG Disco Elysium. Here are some highlights...
GDC Masterclass returns in December with several incredible virtual courses and workshops!
Exhibitors have until December 3, 2021 to send in their one-of-a-kind alternative controllers, which will be featured at GDC 2022!
The 24th annual Independent Games Festival will return to San Francisco in-person in March 2022!
Creators have until Tuesday, October 12, 2021 to submit their games for the 24th annual Independent Games Festival Awards.
Submissions end on Tuesday, October 5 at 11:59pm PT for GDC Summits, Game Career Seminar, and Masterclass.
Plus, Game Developers Conference welcomes nine new Summit Advisors for GDC 2022.
Indie game marketing consultant Chris Zukowski joins us to talk indie games and the press, game discount strategies, and the biggest problem indies face.