
GDC 2013 reveals Assassin's Creed III, SSX, and Dead Space 3 talks
Organizers of the 2013 Game Developers Conference have revealed more talks revolving around industry-leading hits, including Assassin's Creed III, SSX, and the Dead Space franchise.
These three talks are part of the Production, Audio, and Visual Arts tracks of the GDC 2013 Main Conference, taking place March 27-29 at the Moscone Center in San Francisco.
From the production track, five Ubisoft studio leads - Damien Kieken, Marc-Alexis Cote, Hugues Ricour, Francois Pelland and Alexander Hutchinson - will speak about cross-studio collaboration for its multi-million selling IP in 'Three Years of Collaboration on Assassin's Creed III.'
Focusing on "issue and game management, communications and creative processes, and real anecdotes," the panel will discuss the challenges and rewards of maintaining a production model with hundreds of people across international waters.
In the visual arts track, Electronic Arts-owned Visceral Games' lead user interface designer Dino Ignacio will dissect the diegetic UI of their survival horror shooter in 'Crafting Destruction: The Evolution of the Dead Space User Interface.'
Along with Dead Space trivia and Easter eggs, Ignacio will explore the "philosophy, evolution, and development of one of the industry's most innovative user interfaces" and "key elements of the UI such as the RIG, the Frontend, and the BENCH."