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GDC Masterclass - November 3-4 & December 8-9, 2022

The GDC Masterclass program is comprised of small-group workshops that deliver in-depth, hands-on training from industry experts around some of the most important challenges facing game developers today.

These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small to ensure every student receives one-on-one assistance. Instructors are hand-selected by the GDC team to ensure their expertise and hands-on training in their field. 

All of our courses will take place completely online via Zoom during PST working hours, although all timezones are welcome to register. Courses will be offered in November with a repeat offering in December. Please read each description carefully and choose the course dates that work best for you when registering.

Fall 2022 Virtual Courses

Building Excellent Teams and Culture in Game QA (with Anthony Price)

This course will cover hiring, growth, collaboration, and advocating for a QA team in any size studio or company.

December 8-9, 2022

Engagement Using Matchmaking and Ranking in Competitive Multiplayer Games (with Josh Menke)

Learn how engaging players with matchmaking requires correctly balancing a player’s perception of playability, fairness, latency, wait time, and other variables for each activity a game provides.

November 3-4, 2022

Repeat: December 8-9, 2022

Community: From Manager to Director: The Evolution will be Internalized (with Stephanie Bayer)

This course will focus on practical and tactical ways to take your Community Manager career to the next level with the goal of becoming a leader within the Community Management field.

December 8-9, 2022

Psychology and Game UX (with Celia Hodent, PhD)

This workshop proposes to delve into how the human brain works in terms of perception, attention, and memory (critical elements for usability), and offers insights on human motivation, emotion, and gameflow (critical elements for engaging games).

November 3-4, 2022

Repeat: December 8-9, 2022

The Many Faces of Level Design (with Chris Totten)

Attendees make a series of level design prototypes with small game making tools to hone their ability to make exciting experiences for players.

November 4, 2022

Repeat: December 9, 2022

Certified Agile Leadership for Game Development-Essentials (with Clinton Keith)

What issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments.

December 8, 2022

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