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March 4 & 5, 2021

Welcome to the GDC Masterclass Program

The GDC Masterclass program is comprised of day-long, small-group virtual workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.

These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor.

New for the GDC Masterclass program in March: several additional class formats have been added! Options now include half-day courses presented over two days and professional certification is being offered for select classes. See below for further information.

Current Courses

One-Day Courses

These courses are offered as a one-day, eight-hour long class.


March 4, 2021


Engagement using Matchmaking and Ranking in Competitive Multiplayer Games with Josh Menke

This course will focus on best practices for matchmaking and ranking players in different games and audiences.

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Leadership Skills and Practices for Agile Game Development with Clinton Keith

This class covers leadership skills and practices that have proven successful in guiding game teams and studios through an Agile adoption.

Learn More >

 


March 5, 2021


The Many Faces of Level Design with Christopher Totten

Attendees will learn skills for building around strong core mechanics, puzzle design, filling levels with interesting decisions, and pathfinding.

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Two-Day Courses

These courses are offered as two-day, four-hour long classes.


March 4 and 5, 2021


Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals with Jason Della Rocca

This masterclass course will focus on pitching and scoring publishing deals for premium PC and console games.

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How to Bring Story and Gameplay Together with Susan O'Connor

This workshop will help you become the writer that designers love to work with (or vice versa).

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Psychology and Game UX with Celia Hodent, PhD

This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages.

Learn More >

Certified Courses

These courses have professional certification included upon completion.


March 5, 2021


Certified Agile Leadership for Game Development with Clinton Keith

Learn what issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course.

Learn More >

Please review the GDC Masterclass Registration Policies prior to registering and contact GDC Masterclass Registration with any questions.

For group registration inquiries, please email GDC Group Registration.

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