Introducing the GDC Masterclass Program
The GDC Masterclass program is comprised of day-long, small-group virtual workshops that deliver in-depth, hands-on trainings around some of the most important challenges facing game developers today. These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work.
Current course topics range from creating impactful game trailers, expanding your game narrative expertise, and advancing your publisher pitching techniques. Browse through the various courses below for more details.
All courses are $999 per registrant. Space is limited so act fast to secure your spot!
December 3, 2020
Leadership Skills and Practices for Agile Game Development with Clinton Keith
This class covers leadership skills and practices that have proven successful in guiding game teams and studios through an Agile adoption. Learn more.
Making Game Trailers from Concept to Completion with Derek Lieu
In this class, Derek Lieu will share his entire process – from creative direction and editing to capture and final delivery – to create a standout game trailer. Learn more.
Psychology and Game UX with Celia Hodent, PhD
This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages. Learn more.
December 4, 2020
Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals with Jason Della Rocca
This masterclass course will focus on pitching and scoring publishing deals for premium PC and console games. Learn more.
How to Bring Story and Gameplay Together with Susan O'Connor
This day-long, hands-on workshop will help you become the writer that designers love to work with (or vice versa). Learn more.