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Leadership Skills and Practices for Agile Game Development

Instructor: Clinton Keith

March 4, 2021 | 8:00 am-4:00 pm PT


Registration for this course is now closed.

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Course Description

This class covers leadership skills and practices that have proven successful in guiding game teams and studios through an Agile adoption. Agile adoption requires different leadership than traditional approaches to encourage individual and team accountability and engagement.

 

Course Type

One-Day Course: This is a single course that takes place over one full eight-hour day with breaks.

 

Intended Audience

Any leader (studio, project, department) who has either struggled with guiding an agile adoption or those who are interested in doing that.

 

Key Takeaways

  • Learn why new leadership skills are needed for an increasingly complex and unpredictable market.
  • Learn leadership skills needed for an agile mindset.
  • Discover how to establish studio-wide standards for quality and organization.
  • Grow team self-organization with a focus on results.
  • Learn how to guide departmental and project management roles towards supporting an Agile adoption.

 

Prerequisites

None.

 

Instructor Bio

Over the course of thirty years, Clinton Keith has gone from programming on advanced fighter jets and underwater robots to develop and lead on hit video game titles as a CTO and Director of Product Development. He introduced the video game industry to agile practices in 2003 and is now training and coaching video game teams. Clinton is the author of "Agile Game Development, first and second editions” and “Gear Up! Advanced Game Practices”.

Please review the GDC Masterclass Registration Policies prior to registering and contact GDC Masterclass Registration with any questions.

For group registration inquiries, please email GDC Group Registration.

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