

The GDC Masterclass program is comprised of small-group workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.
These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small to ensure every student receives one-on-one assistance from the instructor.
In-person classes will take place at the AI Summit during London Tech Week (June 15 or 16, 2022) at Tobacco Dock. Virtual courses will be taking place online via Zoom (June 16 and/or 17, 2022). Both in-person and virtual courses will be happening during BST working hours.
In-person attendees will have unique access to a variety of programs included with their pass. This includes GDC Masterclass networking breaks, lunch included during course days, full access to the AI Summit, the London Tech Week Party, and more!
Please review the GDC Masterclass Registration Policies prior to registering.
In-Person Courses
Funding Your Studio: Pitching to VCs and Fundraising Strategy with Jason Della Rocca
June 15, 2022 | 10am - 6pm BST | Tobacco Dock London
Venture funding is a mystery to most developers. While there are tremendous amounts of capital in flow (the top dozen game VC firms have over $5 billion of capital under management), many developers struggle to gain access to those funding opportunities, or even understand what it means to be venture investible. This masterclass will demystify venture funding and give entrepreneurial developers the tools they need to score venture funding for their game studio.
Designing, Developing, and Funding Healthcare Games and Digital Therapeutics with Noah Falstein & Dasy Mandel
June 16, 2022 | 9:30am - 5:30pm BST | Tobacco Dock London
Innovative games and gaming technologies are increasingly fulfilling needs of patients and healthcare systems worldwide. Learn about challenges, solutions, and opportunities in the rapidly growing business of Games for Health and obtain tools and methods for design, development, and fundraising from an experienced game designer and producer with decades of experience, and a professional healthtech investor and entrepreneur.
Intro to Unity Shader Programming with Russell Campbell
June 16, 2022 | 9:30am - 5:30pm BST | Tobacco Dock London
The course offers increased understanding of Unity game scripting and use of graphics hardware through shaders. The overall goal is to gain the skill of effectively passing data from C# scripts to shaders and making use of these data structures to create graphical effects at an efficiency otherwise not possible at real-time.
Virtual Courses
Microservice Architecture in Game Design with Jeff Lent
June 16, 2022 | 9am - 5pm BST | Virtual
This hands on one day workshop will teach you the basics of building microservices to support server side functionality for your games.
A Practical Approach To Physical Lighting In Unreal Engine with Kevin Nally
June 16 & June 17, 2022 | 9am - 1pm BST Both Days | Virtual
A practical and comprehensive class on using Physical Lighting methods in Unreal Engine.
Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals with Jason Della Rocca
June 16 & June 17, 2022 | 9am - 1pm BST Both Days | Virtual
This masterclass will focus on pitching and scoring publishing deals for premium PC and console games. Learn what it takes to get noticed, line up meetings, and demonstrate that your game is an unmissable business opportunity. Attendees will have the chance to practice their pitch and receive direct feedback for improvement.
Advanced Steam Strategies for Game Studios and Publishers with Chris Zukowski
June 16 & June 17, 2022 | 3pm - 7pm BST Both Days | Virtual
What tactics are the top studios using on Steam? In this intense course you will learn the behind-the-scenes techniques that will leverage your back-catalog, creative talent, and connections to the fullest.
Building Excellent Teams and Culture in Game QA with Kari Toyama and Anthony Price
June 16 & June 17, 2022 | 2pm - 6pm BST Both Days | Virtual
This two day course will cover ways to build, grow, and champion professional QA teams within a game studio or publisher of any size.
How To Bring Story And Gameplay Together with Susan O'Connor
June 16 & June 17, 2022 | 2pm - 6pm BST Both Days | Virtual
This hands-on workshop will help you become the writer that designers love to work with (or vice versa).
Creating and Designing with Your Own Pattern Language with Chris Barney
June 17, 2022 | 9am - 5pm BST | Virtual
Practice creating Game Design Patterns based on your personal design experience, then put those patterns to use in a practical group design.