September 29 & 30, 2021
The GDC Masterclass program is comprised of small-group virtual workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.
These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small to ensure every student receives one-on-one assistance from the instructor.
All classes are currently being held virtually on the Zoom platform.
These courses are offered as two-day, four-hour-long classes on September 29 and 30.
How to Bring Story and Gameplay Together
Instructor: Susan O'Connor
This workshop will help you become the writer that designers love to work with (or vice versa). Learn more >
Psychology and Game UX
Instructor: Celia Hodent, PhD
This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages. Learn more >
Unity C# and Shader Data-Structure Programming
Instructor: Russell Campbell
In this course, students will combine data structures and GPU parallel processing to learn how to design volumetric shaders that also interact with Unity Physics. Learn more >
This course is offered as a one-day, eight-hour-long class on September 30 and includes professional certification.
Certified Agile Leadership for Game Development
Instructor: Clinton Keith
Learn what issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course. Learn more >