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New for 2022, the GDC Masterclass program will be happening in person at GDC! The GDC Masterclass program is comprised of small-group workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.

These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small to ensure every student receives one-on-one assistance from the instructor.

All classes will take place on the Monday or Tuesday of the event at the Moscone Center. GDC Masterclass courses can be purchased as an add-on with any pass type for an additional fee.

March 21 & 22, 2022 Courses

Certified Agile Leadership for Game Development - Essentials with Clinton Keith

March 21, 2022, 9:30 am-6:30 pm | The Moscone Center, San Francisco

Learn what issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course.

Certified Agile Leadership for Game Development - Organizations with Clinton Keith

March 22, 2022, 9:30 am-6:30 pm | The Moscone Center, San Francisco

Leading an entire organization to become Agile is challenging. CAL-O will give you the tools necessary to become a change agent and effectively use Agile values and principles to strengthen your organization. In this one-day class, we will take a deep dive into how change can be based on existing organizational culture, and we’ll talk extensively about the influence that culture has on speed, risk, and receptiveness to change.

Creating and Designing with Your Own Pattern Language with Christopher Barney

March 21, 2022, 9:30 am-6:30 pm | The Moscone Center, San Francisco

This class introduces a practical way to help designers synthesize their existing knowledge and understand the ways that the techniques that they know interact and how each affects their overall design.

Microservice Architecture in Game Design with Jeffrey Lent

March 22, 2022, 9:30 am-6:30 pm | The Moscone Center, San Francisco

This one day course provides a hands-on opportunity for students to learn how to apply microservices to their game designs in order to leverage the advantages they provide. This is a hands-on course that will allow students to write several microservices that will support functionality in a simple game.


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