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The GDC Masterclass program is comprised of small-group virtual workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.

These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small to ensure every student receives one-on-one assistance from the instructor.

All December classes are currently being held virtually on the Zoom platform.

December 9 & 10, 2021 Courses

Certified Agile Leadership for Game Development with Clinton Keith

December 9 or 10, 2021 | 8 am-4 pm PT

Learn what issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course.

Please choose one course date below to learn more about this GDC Masterclass. Both dates will cover the same material and offer the same certification.

Thurs, Dec 9, 2021 course >

Fri, Dec 10, 2021 course >

Engagement using Matchmaking and Ranking in Competitive Multiplayer Games with Josh Menke

December 9 & 10, 2021 | 9 am-1 pm PT

This course will focus on best practices for matchmaking and ranking players in different games and audiences.

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Funding Your Studio: Pitching to VCs and Fundraising Strategy with Jason Della Rocca

December 9 & 10, 2021 | 8 am-12 pm PT

This masterclass will focus on fundraising strategy and pitching your game studio to venture capitalists (VCs) and other equity investors.

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Game Hacking: From Basics to Advanced Principles with Florian Garret

December 9 & 10, 2021 | 8 am-12 pm PT

This Masterclass will give you more insights and training into the techniques cheaters and hackers use to compromise our games, in order to better protect your game and preserve the player experience.

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Intro to Unity Shader Programming with Russell Campbell

December 9 & 10, 2021 | 10 am-3 pm PT

In this course, students will combine data structures and GPU parallel processing to learn how to design volumetric shaders that also interact with Unity Physics.

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Making Game Trailers from Concept to Completion with Derek Lieu

December 9 & 10, 2021 | 8 am- 12 pm PT

In this class, Derek Lieu will share his entire process – from creative direction and editing to capture and final delivery – to create a standout game trailer.

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Psychology and Game UX with Celia Hodent, PhD

December 9 & 10, 2021 | 8 am-12 pm PT

This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages.

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The Many Faces of Level Design with Christopher Totten

December 10, 2021 | 9 am-5 pm PT

Attendees will learn skills for building around strong core mechanics, puzzle design, filling levels with interesting decisions, and pathfinding.

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Please review the GDC Masterclass Registration Policies prior to registering.


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