March 4 & 5, 2021
Welcome to the GDC Masterclass Program
The GDC Masterclass program is comprised of day-long, small-group virtual workshops that deliver in-depth, hands-on training around some of the most important challenges facing game developers today.
These interactive courses go beyond high-level theory to provide students with individualized feedback and practical experience that can be applied directly to their work. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor.
New for the GDC Masterclass program in March: several additional class formats have been added! Options now include half-day courses presented over two days and professional certification is being offered for select classes. See below for further information.
These courses are offered as a one-day, eight-hour long class.
March 4, 2021
Engagement using Matchmaking and Ranking in Competitive Multiplayer Games with Josh Menke
This course will focus on best practices for matchmaking and ranking players in different games and audiences.
Leadership Skills and Practices for Agile Game Development with Clinton Keith
This class covers leadership skills and practices that have proven successful in guiding game teams and studios through an Agile adoption.
March 5, 2021
The Many Faces of Level Design with Christopher Totten
Attendees will learn skills for building around strong core mechanics, puzzle design, filling levels with interesting decisions, and pathfinding.
These courses are offered as two-day, four-hour long classes.
March 4 and 5, 2021
Advanced Publisher Pitching: Strategy and Pitch Optimization for Scoring Deals with Jason Della Rocca
This masterclass course will focus on pitching and scoring publishing deals for premium PC and console games.
How to Bring Story and Gameplay Together with Susan O'Connor
This workshop will help you become the writer that designers love to work with (or vice versa).
Psychology and Game UX with Celia Hodent, PhD
This workshop delves into how the human brain works and, using those insights, proposes a UX framework and UX guidelines during the different game development stages.
These courses have professional certification included upon completion.
March 5, 2021
Certified Agile Leadership for Game Development with Clinton Keith
Learn what issues traditional management approaches are facing in today's volatile, uncertain, complex, ambiguous (VUCA) world, and why a new leadership approach is needed to improve outcomes in these environments, with certification from the Scrum Alliance upon successful completion of the course.