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Three Days of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

Featured Design Sessions

Designing Social Play for 'Sky: Children of the Light'

John Hughes (thatgamecompany)

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG

Harris Antonisse (Sirvo Studios)

Blockers: Analyzing Difficulty Drivers in Candy Crush Games

Lucien "Yen-Chu" Chen (King)

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Connecting the Global Game Development Community