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3-days of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

Featured Game Design Sessions

Check out GDC Showcase 2023 session highlights below.

Classic Game Postmortem: Fallout (GDC 2012)

Timothy Cain (Game Design Consultant, Independent)

The first Fallout offered players a post-apocalyptic open world filled with distinctive characters, moral dilemmas, and quests that could be solved in multiple, oftentimes unconventional ways. Timothy Cain, who was the producer, lead programmer, and one of the primary designers for the beloved game, will deliver a talk on how he helped create a franchise that set a new standard for open-world RPGs and still resonates with players.

Classic Game Postmortem: 'Lemmings' (GDC 2019)

Mike Dailly, (Founder, Ogre Games Ltd.)

In this installment of the Classic Postmortem series, 'Lemmings' co-creator Mike Dailly will discuss the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents, which debuted on Amiga in 1991 and subsequently appeared on a multitude of other platforms

Classic Game Postmortem: OUT OF THIS WORLD/ANOTHER WORLD (2011)

Eric Chahi

Released across more than a dozen platforms since its 1991 debut, OUT OF THIS WORLD (a.k.a. ANOTHER WORLD) has long been a favorite among critics and sophisticated gamers alike for its cinematic cutscenes and atmospheric presentation.

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