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Two-Day Summit | Monday and Tuesday | March 18-19, 2024

Learn the nuts and bolts of great Free-to-Play game design and successful business strategies across all genres, audiences, platforms, and stages of the lifecycle of a game.

'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity

Soo Jeong Bae (COO, Loadcomplete)

The Year in Free-to-Play Games

Steven Meretzky (VP of Design, PeopleFun)

Geographical Deep Dive into 'LEGO Hill Climb Adventures' Soft Launch

Mikko Kirmanen (Head of User Acquisition, Fingersoft)

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Connecting the Global Game Development Community