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A Week of Game Production Lessons

Learn tactics for managing game production, no matter the size or scope of your game. From AAA console games to emerging platforms with new challenges, producers need to keep teams and projects on track and increase efficiency along the way to ship games on time.

Production Essentials Summit

One-Day Summit | Tuesday | March 22, 2022

Good (or bad) production practices and methodologies can make or break a game's overall quality, the team's health, and even define studio culture. The Production Essentials Summit is a full-day of experts and colleagues discussing best practices in production and team management.

Production in Media Res

Sarah Spiers (PUBG Corporation)

Anti-Crunch: Patterns and Practices

Chris Cobb (Pragma Platform, Inc.)

No Mavericks, No Martyrs: Sustainable, Collaborative Production

Carrie Patel (Obsidian Entertainment)

Core Concepts: Production & Team Management

Wednesday-Friday | March 23-25, 2022

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

The Many Challenges of Making 'Baldur's Gate 3'

Swen Vincke (Larian Studios Games Ltd.)

1000 Hours of Difficulty: How ‘Destiny’ Builds Systemic Challenge

Alan Blaine (Bungie)

Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions

Blazej Zywiczynski (Madfinger Games)


Connecting the Global Game Development Community

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