GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Three Days of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

Featured Design Session

Evolution of Gacha Systems in Mobile Free to Play Games

Jakub Remiar - Head of Game Design - SuperScale

Through its journey from eastern market, gacha systems had changed rapidly in order to better capture the western audience. In this session we will describe the functional elements of each gacha mechanic such as token system, duplicate system and collection drivers and then compare these elements in different gacha variants with respective successful market examples. Through evolution gacha systems started to include more and more features to offset the randomness of this model. Specific examples will be discussed together with their advantages and disadvantages from game design perspective.

 

Advertisement

 

Connecting the Global Game Development Community