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A Week of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

One-Day Summit | Tuesday | March 19, 2024

The Level Design Summit offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design – from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow.

Layered Design: Developing the Mission Structures for 'Alan Wake 2'

Anne-Marie Grönroos (Lead Level Designer, Remedy Entertainment)

Building Before 'Blockout': Better Communicating Your Design Before Placing Blocks

Luis Brito (Senior Designer, Bungie)

How the Heck do you Teach Level Design?: Educating in the Studio

Christopher Totten (Program Coordinator and Founder, Kent State University & Pie for Breakfast Studios)

 

 

One-Day Summit | Monday | March 18, 2024

Learn UX design and strategy best practices to improve overall quality and increase the likelihood that your game will create and sustain engagement in the UX Summit. UX helps ensure that the design and business intent of your game is the one ultimately experienced by your target audience. Learn about all facets of the user experience discipline in the video game industry using knowledge from cognitive science, psychology, and application of research findings.

 

Inclusive Design Workshops: Weaving Accessibility into Workflows

Cari Watterton (Senior Designer of Accessibility, Rebellion)

Core Concepts Sessions: Game Design

Wednesday-Friday | March 20-22, 2024

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles'

Douglas Wilson (Designer, Die Gute Fabrik)

Ben Wilson (Creative Producer, Die Gute Fabrik)

Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' UX Workbench

Jordan DeVries (Lead UX/UI Designer, Respawn Entertainment)

Design with Localization in Mind: Approaches to Translation Damage Control

Anton Mukhataev (Game Designer, Nine Rocks Games)

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