Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real world addressing, audio's unique aesthetic, technical, business, and logistical problems.

Pass & Pricing Details

Register for an Audio Pass ($899 - Early Rate) to attend all Audio Core and Summits sessions throughout the week.

The Audio Pass also includes access to the GDC Expo + Sponsored Content, Networking & Meetings, Career Development + Advocacy Sessions, Special Events, GDC Main Stage & Community Spaces, and the 2024 IGF & Choice Awards. To learn more about additional pass options, visit the Passes & Prices page.

One-Day Summit | Tuesday | March 19, 2024

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

Audio QA : Getting Useful Feedback on your Audio Work

Renaud Barne (QA lead / Voice director, Demute)

How Sound Can Make You Feel

Em Halberstadt (Audio Director, A Shell in the Pit)

Speech Production: Casting to Completion and Avoiding Pitfalls

Adele Cutting (Director/Founder, Soundcuts Ltd)

Core Concepts Sessions: Game Audio

Wednesday-Friday | March 20-22, 2024

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Hearing Health in Video Games

Brian Schmidt (Founder, GameSoundCon)

Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League'

Georgia Mae Ayling (Audio and Narrative Feature Tester, Rocksteady Studios Ltd)

In Your Head: Audio-Driven Everything in 'Alan Wake II' and its Mind Place

Joshua Bell (Senior Technical Audio Designer, Remedy Entertainment)

'Gran Turismo 7': Sound Design of the Real Driving Simulator

Masao Kimura (Sound Designer, Polyphony Digital Inc.)

Daisuke Takeuchi (Audio Programmer, Polyphony Digital Inc.)

Takashi Minagawa (Audio Engineer, Polyphony Digital Inc.)


Connecting the Global Game Development Community