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Wednesday-Friday | March 23-25, 2022

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.

2022 Classic Game Postmortems

Classic Game Postmortem: 'Q*Bert'

In this installment of the Classic Postmortem series, Warren Davis, the designer, and programmer of the original 1982 arcade version describes the history of the development of this classic game. Topics will include the backstory of Gottlieb's video department, a description of the available hardware and development tools, the evolution of the design, programming challenges, testing, focus groups, marketing, as well as the aftermath of the game's release.

Classic Game Postmortem: 'Wolfenstein 3D' (Achtung!)

Follow the journey that the four founders of id Software took to create a watershed moment in gaming history that showed the world that the PC could play a new kind of game that no other machine could replicate. Game designer, programmer, and id Software co-founder, John Romero, will take the audience through this short seven month timeline and show you just how much happened during Wolfenstein 3D's development rollercoaster ride.

Connecting the Global Game Development Community

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