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A Week of Advocacy Lessons

Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.

Fair Play Alliance Summit

One-Day Summit | Monday or Tuesday | March 16-17, 2020

The Fair Play Alliance is an organization of over 130 gaming companies from around the world committed to fostering healthy player interactions as a core part of how developers make games. The summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more.

GDC 2019 highlights include...

Basic Tools for Healthy Communities

Laura Warner (Niantic)
Kenny Shores (Riot Games)
Jess Hollmeier (Supercell)

Impact of Social Systems and Game Design on Player Interactions

Naomi McArthur & Kenny Shores (Riot Games)

Dispelling Common Player Behavior Myths

Natasha Miller (Blizzard Entertainment)

Core Concepts Sessions: Advocacy

Wednesday-Friday | March 18-20, 2020

The learning continues Wednesday through Friday with Core Concepts presentations.

GDC 2019 highlights include...

Why Fashion in (Most) Games Sucks, and Why You Should Care

Victoria Tran (Kitfox Games)

Solving an Invisible Problem: Designing for Color-Blindness in Games

Douglas Pennant (Creative Assembly)

I Can't Hear You: Considering Deaf Gamers

Karen Stevens (EA Sports)




Connecting the Global Game Development Community