As new platforms emerge and existing platforms evolve, the array of issues in the industry that directly affect programmers abound. GDC is coming to you packed with must-attend sessions geared toward your needs, including AI, Advanced physics, 3D graphics, HDR, Multicore programming, and RSX.
Check out GDC Board Member, Noel Llopis, Top Programming Picks for GDC08
The trend in the last couple of years has been the return of the
small, indie developers. With the big consoles opening up to indie
developers and digital distribution, very small teams can create
high-quality games to a huge audience of gamers. As an indie
developer, the scale of the problems that need to be solved are very
different from those of a 300-person team, and often involve radically
different solutions. More Info
Procedural Data Generation in FAR CRY 2
Speaker: Dominic Guay (Technical Director, Ubisoft)
This session presents an overview of some of the principal procedural data generation approaches used by the FAR CRY 2 development team in building a large and seamless dynamic world. More Info