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Programming Track

As new platforms emerge and existing platforms evolve, the array of issues in the industry that directly affect programmers abound. GDC is coming to you packed with must-attend sessions geared toward your needs, including AI, Advanced physics, 3D graphics, HDR, Multicore programming, and RSX.

Click here to view Programming Track sessions for the 2008 Game Developers Conference.

Check out GDC Board Member, Noel Llopis, Top Programming Picks for GDC08

Noel Llopis
The trend in the last couple of years has been the return of the
small, indie developers. With the big consoles opening up to indie
developers and digital distribution, very small teams can create
high-quality games to a huge audience of gamers. As an indie
developer, the scale of the problems that need to be solved are very
different from those of a 300-person team, and often involve radically
different solutions. More Info

Noel's Top Programming Picks:


Mercenaries 2 MERCENARIES 2: Networked Physics in a Large Streaming World
Speaker: Glenn Fiedler (Senior Programmer, Pandemic Studios)
Synchronizing player characters running around in a static world is hard enough, add vehicles and some dynamic objects to the mix and it starts getting really tricky. More Info



Far Cry 2Procedural Data Generation in FAR CRY 2
Speaker:
Dominic Guay (Technical Director, Ubisoft)
This session presents an overview of some of the principal procedural data generation approaches used by the FAR CRY 2 development team in building a large and seamless dynamic world. More Info




Click here to view Programming Track sessions for the 2008 Game Developers Conference.

 

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Check out more Programming Sessions:
Programming

Chills and Thrills: Undefined Behavior in C++
by Peter Isensee


Momentum vs. Character Animation
by David Wu


Streaming Open World Pathfinding by Quinn Dunki


A Survey of Font Rendering Techniques
by Cameron Egbert


Stupid Spherical Harmonic (SH) Tricks
by Peter-Pike Sloan


Click here for more Programming Sessions