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Production Track

The Production Track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production.

Click here to view Production Track sessions for the 2008 Game Developers Conference.



Check out GDC Board Member, David Perry, Top Production Picks for GDC08

David Perry It’s funny years ago, we’d considered with the arrival of CD ROM we’d have to get really serious about production, with so many assets, outsourcing etc. Turned out OK, but now we have Blu-ray, HD Video productions, ridiculous amounts of dialog, big teams, expensive, dangerous, downright risky budgets. So the producer that can make it through the minefield, and deliver a high quality game on time, on budget that people buy by the truckload, is a highly respected individual. We’ve invited them to speak and we hope they help you realize you’re not in this alone! More Info...

David's Top Production Picks:

How to Break All Rules and Yet Make a 90+ GameWorld in Conflict
Speaker: Petter Sydow (Project Manager, Massive Entertainment)
The production of WORLD IN CONFLICT broke all normal rules on how to make a great game. In this session Petter Sydow describes how working Agile allowed the team to adopt quickly to changes and to iterate game play and through this achieving a great game. More Info


When The Honeymoon Ends: 12 Ways To Keep Your Publisher In Love With You
Speaker: Michael Fitch (Director of Creative Management, THQ, Inc.)
Like many romantic relationships, people put a tremendous amount of time, money, and effort into the courtship process, but once they've landed the deal, all too often the relationship suffers from neglect. More Info


Living with Madden: The Drive for Consistent ExcellenceMadden
Speaker: Phillip Holt (GM, EA Tiburon)
Madden has become one of the most successful franchises in the history of the game industry and has been woven into the fabric of popular culture in the US. Behind every release is a passionate and dedicated team that strives to deliver the best Madden yet. More Info


Click here to view Production Track sessions for the 2008 Game Developers Conference.

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Other GDC Board Member Production Picks...

Bob Rafei recommends...

Production: Basics and Beyond
by Laura Fryer
Producers come from all different functional roles and see production through the filter of their past. More Info