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Game Developers Conference 2013 |  San Francisco, CA | March 25-29, 2013 :: Expo March 27-29
   January 9, 2013
Register by February 13, 2013 to save!

Don't miss your chance to save close to 30% on your GDC conference pass! Early registration is available through February 13. Registering a group of ten or more? Contact Gillian Crowley to save an additional 10% off the total registration cost of your group.

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Latest Summit Highlights

The Summits return to GDC March 25-26, 2013 (Monday & Tuesday) for two days of lectures, panels, postmortems and more, to foster community-building within specific sectors of the game industry. From year to year, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.

Localization Summit LOCALIZATION

Translating Diablo III English is a Localized Language: Translating Diablo III
Andrew Vestal (Blizzard Entertainment)

Education Summit EDUCATION

A Games Education Manifesto Play, Make, Appreciate: A Games Education Manifesto
John Sharp (Parsons The New School for Design) and Colleen Macklin (Parsons The New School for Design)

Narrative Summit GAME NARRATIVE

Seven (Or So) Techniques for Writing a Moral Game Seven (Or So) Techniques for Writing a Moral Game
Richard Rouse III (Microsoft Game Studios)

Arrow  View all current Summit sessions

New Production, Audio and Visual Arts Sessions

Production Track PRODUCTION

Assassin's Creed III Three Years of Collaboration on Assassin's Creed III
Damien Kieken (Ubisoft), Marc-Alexis Cote (Ubisoft Quebec), Hugues Ricour (Ubisoft Singapore), Francois Pelland (Ubisoft Montreal) and Alexander Hutchinson (Ubisoft)

Audio Track AUDIO

A Games Education Manifesto Contextually Driven Interactive Music in SSX
Gordon Durity (Electronic Arts - EA Sports)

Visual Arts Track VISUAL ARTS

Seven (Or So) Techniques for Writing a Moral Game Crafting Destruction: The Evolution of the Dead Space User Interface
Dino Ignacio (Visceral Games - Electronic Arts)

Arrow  View all current conference sessions

IGF Main Competition Finalists Announced

IGFThe Main Competition finalists for the 15th annual Independent Festival (IGF) Awards have been revealed! Kentucky Route Zero, FTL: Faster than Light, and Cart Life are few of the games to be named in multiple categories. Screenshots, videos, and info for the finalist games are currently available on the IGF website.

Finalist games will be showcased onsite at GDC13 at the IGF Pavilion. Winners will be announced live during the IGF Awards ceremony on Wednesday, March 27 at 6:30pm.

Arrow  See the full list of IGF finalists
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GDC Vault contains over 3,000 video files, 1,800 audio files, 1,900+ presentations from 16 years of GDC events, including GDC 2012, Europe 2012, GDC Online 2012, and soon-to-come GDC China 2012! Watch and review video, audio, and Power Point synced-to-audio content from the most sought after luminaries in the industry.

Want to take advantage of GDC Vault? The GDC 2013 All Access Pass includes a one year subscription to GDC Vault.
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